How to play
Goal
6 players start at 32 HP. Each round you shop, build, then fight one rival. Higher total wins. Hit 0 HP and you are out. Last player standing takes 1st.
After round 15, survivors rank by HP, then by last total.
Shop and gold
- Every card costs 3 gold and sells for 1. Countries, people and effects alike. Cost is not shown on the card.
- Round gold: 6, 6, 7, 7, then 8 from round 5. Unspent gold carries over.
- Refresh costs 1 and unlocks the shop. Lock keeps the shop for next round and can be toggled during battle.
- Shop: 4 cards, 5 cards from round 5, 6 cards from round 9.
- Prep time: 16s, 20s from round 3, 45s from round 5, 60s from round 9.
- 5 card slots, 2 effect slots.
Flag tiers
162 countries in 5 tiers. Rarer flags score more and show up later. T1 from round 1, T2 from round 1, T3 from round 2, T4 from round 4, T5 from round 6. Shop odds by round:
| Tier | Flags | Score | R1 | R4 | R8 | R12+ |
|---|---|---|---|---|---|---|
| T1 | 26 | 1 | 65% | 37% | 18% | 12% |
| T2 | 37 | 2 | 35% | 40% | 27% | 21% |
| T3 | 42 | 3 | 0% | 20% | 31% | 30% |
| T4 | 38 | 4 | 0% | 3% | 18% | 24% |
| T5 | 19 | 5 | 0% | 0% | 6% | 13% |
Scoring
- Links: two countries sharing a land border link for round((A + B) × 0.35). Sea neighbours never link.
- Chain: your biggest connected group pays +5 at 3, +10 at 4, +18 at 5, +22 at 6.
- Continent: 2=+2, 3=+3, 4=+5, 5+=+8 countries from one continent.
Six continents: Africa, Asia, Europe, North America, South America, Oceania. Central America and the Caribbean are North America. Russia is Europe. Turkey, Georgia, Kazakhstan and Cyprus are Asia. Egypt is Africa.
People
16 figures. With their homeland on your board they score twice and join its chain. Without it they still add their printed score. Stronger figures come later, like high tiers.
Cook · United Kingdom · 3 Magellan · Portugal · 3 Vasco da Gama · Portugal · 3 Zheng He · China · 3 Bolivar · Peru · 4 Cleopatra · Egypt · 4 Isabella I · Spain · 4 Lincoln · United States · 4 Tokugawa Ieyasu · Japan · 4 Washington · United States · 4 Alexander · Greece · 5 Elizabeth I · United Kingdom · 5 Julius Caesar · Italy · 5 Napoleon · France · 5 Genghis Khan · Mongolia · 6 Qin Shi Huang · China · 6
Talents
Pick 1 of 3 before round 1 and another before round 7. Rivals pick too.
| Talent | Type | Effect |
|---|---|---|
| Economy | Lose 8 HP now. +4 gold each round. | |
| Economy | Round start: +1 gold per 2 gold you hold, up to +5. | |
| Economy | From round 7: total +1 per 2 gold you hold, up to +12. | |
| Economy | Start with 10 gold. Rounds give 1 less gold. | |
| Shop | First 2 refreshes each round are free. | |
| Shop | Shop grows and stronger effect cards unlock 2 rounds early. | |
| Shop | From round 7: shop always has a base 5+ card. Your base 5+ cards: +2. | |
| Shop | Rounds 1-4: cards cost 2. | |
| Board | People without their homeland get half the homeland bonus, rounded up. | |
| Board | Each card with base 1: +2. | |
| Board | From round 8: 3 effect card slots. | |
| Board | From round 9: 6 card slots. | |
| Scoring | Each coastal country: +1 per border link. | |
| Scoring | Your largest country by area scores x2, and its border links x2. | |
| Scoring | Each country with no border link: +4. | |
| Scoring | Chain bonus x1.5. Chains under 4 get no bonus. | |
| Scoring | Each border link between two European countries: +4. | |
| Scoring | Your highest base card scores x2. | |
| Scoring | Each border link between two Asian countries: +5. | |
| Scoring | Your smallest country by area scores x2. | |
| Battle | Rounds 1-4: total x2. | |
| Battle | At 10 HP or less: total +12. | |
| Battle | Damage taken -2, at least 1. | |
| Battle | Heal 8 HP now. The first time you drop to 0 HP, return with 5 HP. |
Effect cards
Stronger effects unlock in rounds 5 and 9.
| Effect | From | Text |
|---|---|---|
| 1 | Each country with no border link: +4. | |
| 1 | Any border link on your board: +4. | |
| 1 | Chain of 3 or more: +6. | |
| 1 | Each card with base 1-2: +2. | |
| 1 | Each border link: +2. | |
| 5 | Homeland bonus counts twice. | |
| 5 | +1 per 4° between your northernmost and southernmost capitals. | |
| 5 | Your highest base card counts twice. | |
| 5 | Each person with their homeland: +4. | |
| 5 | Your largest country: +1 per million km² of its area. | |
| 5 | Chain of 3 or more: +2 for each card in it. | |
| 5 | Chain bonus x1.5. | |
| 9 | Each border link: +5. | |
| 9 | Chain of 4 or more: +3 for each card in it. | |
| 9 | Each card with base 4 or more: +5. |
Damage
The lower total loses HP: a base that grows by round, plus 1 per 4 points behind. Ties deal nothing.
| Rounds | Base | Max |
|---|---|---|
| 1-4 | 1 | 3 |
| 5-8 | 2 | 6 |
| 9-11 | 5 | 14 |
| 12+ | 7 | 20 |
No max once 3 or fewer remain. With an odd count, one player fights a mirror that takes no damage.
Modes
- Versus Bot: a 6-player match against 5 bots. Starts at once. Unrated.
- Ranked: a 6-player match. Rated for signed-in accounts. Guests stay unrated.
- Play with Friends: a private room for 2 to 6. The host starts. Seats are not filled with bots. Unrated.
Ranked
Rating starts at 0 and never falls below 0. Only Ranked matches for signed-in accounts change it. Guests, Versus Bot and Play with Friends are unrated.
| Place | Under 1000 | 1000+ |
|---|---|---|
| 1st | +40 | +40 |
| 2nd | +30 | +30 |
| 3rd | +20 | +20 |
| 4th | +10 | +10 |
| 5th | 0 | −10 |
| 6th | 0 | −20 |