How to play

Goal

6 players start at 32 HP. Each round you shop, build, then fight one rival. Higher total wins. Hit 0 HP and you are out. Last player standing takes 1st.

After round 15, survivors rank by HP, then by last total.

Shop and gold

  • Every card costs 3 gold and sells for 1. Countries, people and effects alike. Cost is not shown on the card.
  • Round gold: 6, 6, 7, 7, then 8 from round 5. Unspent gold carries over.
  • Refresh costs 1 and unlocks the shop. Lock keeps the shop for next round and can be toggled during battle.
  • Shop: 4 cards, 5 cards from round 5, 6 cards from round 9.
  • Prep time: 16s, 20s from round 3, 45s from round 5, 60s from round 9.
  • 5 card slots, 2 effect slots.

Flag tiers

162 countries in 5 tiers. Rarer flags score more and show up later. T1 from round 1, T2 from round 1, T3 from round 2, T4 from round 4, T5 from round 6. Shop odds by round:

TierFlagsScoreR1R4R8R12+
T126165%37%18%12%
T237235%40%27%21%
T34230%20%31%30%
T43840%3%18%24%
T51950%0%6%13%

Scoring

Total = card scores + homeland + links + chain + continent + effects + talents
  • Links: two countries sharing a land border link for round((A + B) × 0.35). Sea neighbours never link.
  • Chain: your biggest connected group pays +5 at 3, +10 at 4, +18 at 5, +22 at 6.
  • Continent: 2=+2, 3=+3, 4=+5, 5+=+8 countries from one continent.

Six continents: Africa, Asia, Europe, North America, South America, Oceania. Central America and the Caribbean are North America. Russia is Europe. Turkey, Georgia, Kazakhstan and Cyprus are Asia. Egypt is Africa.

People

16 figures. With their homeland on your board they score twice and join its chain. Without it they still add their printed score. Stronger figures come later, like high tiers.

Cook · United Kingdom · 3 Magellan · Portugal · 3 Vasco da Gama · Portugal · 3 Zheng He · China · 3 Bolivar · Peru · 4 Cleopatra · Egypt · 4 Isabella I · Spain · 4 Lincoln · United States · 4 Tokugawa Ieyasu · Japan · 4 Washington · United States · 4 Alexander · Greece · 5 Elizabeth I · United Kingdom · 5 Julius Caesar · Italy · 5 Napoleon · France · 5 Genghis Khan · Mongolia · 6 Qin Shi Huang · China · 6

Talents

Pick 1 of 3 before round 1 and another before round 7. Rivals pick too.

TalentTypeEffect
Blood TaxEconomyLose 8 HP now. +4 gold each round.
InterestEconomyRound start: +1 gold per 2 gold you hold, up to +5.
TreasuryEconomyFrom round 7: total +1 per 2 gold you hold, up to +12.
War ChestEconomyStart with 10 gold. Rounds give 1 less gold.
Free DispatchShopFirst 2 refreshes each round are free.
Grand BazaarShopShop grows and stronger effect cards unlock 2 rounds early.
Royal CourtShopFrom round 7: shop always has a base 5+ card. Your base 5+ cards: +2.
Street MarketShopRounds 1-4: cards cost 2.
Exile CourtBoardPeople without their homeland get half the homeland bonus, rounded up.
LevyBoardEach card with base 1: +2.
Privy CouncilBoardFrom round 8: 3 effect card slots.
Sixth SeatBoardFrom round 9: 6 card slots.
CoastlineScoringEach coastal country: +1 per border link.
EmpireScoringYour largest country by area scores x2, and its border links x2.
Lone StarsScoringEach country with no border link: +4.
Long MarchScoringChain bonus x1.5. Chains under 4 get no bonus.
Old ContinentScoringEach border link between two European countries: +4.
RegaliaScoringYour highest base card scores x2.
Silk RoadScoringEach border link between two Asian countries: +5.
Small NationsScoringYour smallest country by area scores x2.
BlitzBattleRounds 1-4: total x2.
Last StandBattleAt 10 HP or less: total +12.
PaviseBattleDamage taken -2, at least 1.
PhoenixBattleHeal 8 HP now. The first time you drop to 0 HP, return with 5 HP.

Effect cards

Stronger effects unlock in rounds 5 and 9.

EffectFromText
Chart1Each country with no border link: +4.
Coalition1Any border link on your board: +4.
Edict1Chain of 3 or more: +6.
Militia1Each card with base 1-2: +2.
Tide1Each border link: +2.
Bloodline5Homeland bonus counts twice.
Compass5+1 per 4° between your northernmost and southernmost capitals.
Crown Jewel5Your highest base card counts twice.
Dynasty5Each person with their homeland: +4.
Heartland5Your largest country: +1 per million km² of its area.
Iron Crown5Chain of 3 or more: +2 for each card in it.
Vanguard5Chain bonus x1.5.
Grand Alliance9Each border link: +5.
Imperium9Chain of 4 or more: +3 for each card in it.
Sovereign9Each card with base 4 or more: +5.

Damage

The lower total loses HP: a base that grows by round, plus 1 per 4 points behind. Ties deal nothing.

RoundsBaseMax
1-413
5-826
9-11514
12+720

No max once 3 or fewer remain. With an odd count, one player fights a mirror that takes no damage.

Modes

  • Versus Bot: a 6-player match against 5 bots. Starts at once. Unrated.
  • Ranked: a 6-player match. Rated for signed-in accounts. Guests stay unrated.
  • Play with Friends: a private room for 2 to 6. The host starts. Seats are not filled with bots. Unrated.

Ranked

Rating starts at 0 and never falls below 0. Only Ranked matches for signed-in accounts change it. Guests, Versus Bot and Play with Friends are unrated.

PlaceUnder 10001000+
1st+40+40
2nd+30+30
3rd+20+20
4th+10+10
5th0−10
6th0−20